Yay – cyberpunk! Wait a minute, this Project Downfall ain’t half bad – available as a demo on Steam, but eventually heading to consoles in the future too.
Set in the neon-filled mega-city Crimson Tide (Gene Hackman flick?), Project Downfall is a first-person shooter but with adventure elements – y’ know, to calm you down after a day’s shooting.
There’s a hint of the classic XIII here, as well as a few other similar titles, including the most recent Void Bastards. All compliments to the chef(s), MGP Studios, of course, as the game is really coming along.
Other than loving Blade Runner and the books by William Gibson, I didn’t realise how much I like the cyberpunk genre, and it’s spirit is captured in Project Downfall, though is there an evil corporation to defeat…?
Try digesting some of these features:
- A completely reworked first-person control system, and the benefits of it are HUGE! Movement is much more fluid, with greatly improved physical interaction, and also the possibility to interact with objects according to their defined mass are only naming a few of these benefits.
- Entirely changed graphics and animations for certain weapons, like the assault rifle or knife. There are also new unarmed melee attacks, moves, and animations, and new weapons such as a double-barreled shotgun, popshot, or spec AR.
- Many destructible elements have been added, with many more to come. Now you can superkick and kill enemies with whatever you can find around you and turn into a weapon. Tables, barrels, garbage, containers, even hydrants or cars – you name it! Make enemies chip away at cover if they see you going behind it. Kick, smash or shoot enemies through destructible elements or even walls. The possibilities for fun are vast and only limited by your imagination.
- Multiple endings and a branching storyline – delve down the mouth of madness or discover a deeply rooted conspiracy. Or maybe just live up to your moniker as the Crimson Reaper? The plot can take drastically different turns depending on your choices.
- Day-based progression instead of regular level-based progression. Due to non-linearity, the game plays out over the course of 8 days. Depending on your choices, you might have different levels play out at a given day of the game’s timeline.
- Multiple obscure stats and consequences. Just like in Dark Souls, seemingly small, obscure, unimportant choices might greatly impact how the game plays out, or even lead you down one path instead of another.
- A longer, atmospheric slow-burn intro has been added to the game, as well as heavily updated initial levels.
- Awareness indicator. You can also set up the sixth sense awareness indicator with the 3D sounds, which will indicate from which direction danger is approaching.
- And of course, more levels, enemies, guns, and cool tunes!
The fact that there are multiple endings on top of the adventure elements makes this one to watch. Check out one of the Project Downfall trailers below:
The playable demo is available now from Steam (40% discount if pre-ordering), and later in the year, the game will make the transition to the Xbox One and the Nintendo Switch.